using System.Runtime.InteropServices;
using PInvoke;
using static PInvoke.Shell32;
namespace hass_desktop_service.StateDetectors.Windows.Fullscreen
{
public enum UserNotificationState
{
///
/// A screen saver is displayed, the machine is locked,
/// or a nonactive Fast User Switching session is in progress.
///
NotPresent = 1,
///
/// A full-screen application is running or Presentation Settings are applied.
/// Presentation Settings allow a user to put their machine into a state fit
/// for an uninterrupted presentation, such as a set of PowerPoint slides, with a single click.
///
Busy = 2,
///
/// A full-screen (exclusive mode) Direct3D application is running.
///
RunningDirect3dFullScreen = 3,
///
/// The user has activated Windows presentation settings to block notifications and pop-up messages.
///
PresentationMode = 4,
///
/// None of the other states are found, notifications can be freely sent.
///
AcceptsNotifications = 5,
///
/// Introduced in Windows 7. The current user is in "quiet time", which is the first hour after
/// a new user logs into his or her account for the first time. During this time, most notifications
/// should not be sent or shown. This lets a user become accustomed to a new computer system
/// without those distractions.
/// Quiet time also occurs for each user after an operating system upgrade or clean installation.
///
QuietTime = 6
};
public class UserNotificationStateDetector
{
[DllImport("shell32.dll")]
static extern int SHQueryUserNotificationState(out UserNotificationState state);
public UserNotificationState GetState(){
UserNotificationState state;
SHQueryUserNotificationState(out state);
return state;
}
}
}