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hass-workstation-service/UserInterface/Win/Interop/WindowMessageSink.cs

358 lines
12 KiB

// hardcodet.net NotifyIcon for WPF
// Copyright (c) 2009 - 2013 Philipp Sumi
// Contact and Information: http://www.hardcodet.net
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the Code Project Open License (CPOL);
// either version 1.0 of the License, or (at your option) any later
// version.
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
// THIS COPYRIGHT NOTICE MAY NOT BE REMOVED FROM THIS FILE
using System;
using System.ComponentModel;
using System.Diagnostics;
namespace MangaReader.Avalonia.Platform.Win.Interop
{
/// <summary>
/// Receives messages from the taskbar icon through
/// window messages of an underlying helper window.
/// </summary>
public class WindowMessageSink : IDisposable
{
#region members
/// <summary>
/// The ID of messages that are received from the the
/// taskbar icon.
/// </summary>
public const int CallbackMessageId = 0x400;
/// <summary>
/// The ID of the message that is being received if the
/// taskbar is (re)started.
/// </summary>
private uint taskbarRestartMessageId;
/// <summary>
/// Used to track whether a mouse-up event is just
/// the aftermath of a double-click and therefore needs
/// to be suppressed.
/// </summary>
private bool isDoubleClick;
/// <summary>
/// A delegate that processes messages of the hidden
/// native window that receives window messages. Storing
/// this reference makes sure we don't loose our reference
/// to the message window.
/// </summary>
private WindowProcedureHandler messageHandler;
/// <summary>
/// Window class ID.
/// </summary>
internal string WindowId { get; private set; }
/// <summary>
/// Handle for the message window.
/// </summary>
internal IntPtr MessageWindowHandle { get; private set; }
/// <summary>
/// The version of the underlying icon. Defines how
/// incoming messages are interpreted.
/// </summary>
public NotifyIconVersion Version { get; set; }
#endregion
#region events
/// <summary>
/// The custom tooltip should be closed or hidden.
/// </summary>
public event Action<bool> ChangeToolTipStateRequest;
/// <summary>
/// Fired in case the user clicked or moved within
/// the taskbar icon area.
/// </summary>
public event Action<MouseEvent> MouseEventReceived;
/// <summary>
/// Fired if a balloon ToolTip was either displayed
/// or closed (indicated by the boolean flag).
/// </summary>
public event Action<bool> BalloonToolTipChanged;
/// <summary>
/// Fired if the taskbar was created or restarted. Requires the taskbar
/// icon to be reset.
/// </summary>
public event Action TaskbarCreated;
#endregion
#region construction
/// <summary>
/// Creates a new message sink that receives message from
/// a given taskbar icon.
/// </summary>
/// <param name="version"></param>
public WindowMessageSink(NotifyIconVersion version)
{
Version = version;
CreateMessageWindow();
}
#endregion
#region CreateMessageWindow
/// <summary>
/// Creates the helper message window that is used
/// to receive messages from the taskbar icon.
/// </summary>
private void CreateMessageWindow()
{
//generate a unique ID for the window
WindowId = "WPFTaskbarIcon_" + Guid.NewGuid();
//register window message handler
messageHandler = OnWindowMessageReceived;
// Create a simple window class which is reference through
//the messageHandler delegate
WindowClass wc;
wc.style = 0;
wc.lpfnWndProc = messageHandler;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = IntPtr.Zero;
wc.hIcon = IntPtr.Zero;
wc.hCursor = IntPtr.Zero;
wc.hbrBackground = IntPtr.Zero;
wc.lpszMenuName = string.Empty;
wc.lpszClassName = WindowId;
// Register the window class
WinApi.RegisterClass(ref wc);
// Get the message used to indicate the taskbar has been restarted
// This is used to re-add icons when the taskbar restarts
taskbarRestartMessageId = WinApi.RegisterWindowMessage("TaskbarCreated");
// Create the message window
MessageWindowHandle = WinApi.CreateWindowEx(0, WindowId, "", 0, 0, 0, 1, 1, IntPtr.Zero, IntPtr.Zero,
IntPtr.Zero, IntPtr.Zero);
if (MessageWindowHandle == IntPtr.Zero)
{
throw new Win32Exception("Message window handle was not a valid pointer");
}
}
#endregion
#region Handle Window Messages
/// <summary>
/// Callback method that receives messages from the taskbar area.
/// </summary>
private IntPtr OnWindowMessageReceived(IntPtr hWnd, uint messageId, IntPtr wParam, IntPtr lParam)
{
if (messageId == taskbarRestartMessageId)
{
//recreate the icon if the taskbar was restarted (e.g. due to Win Explorer shutdown)
var listener = TaskbarCreated;
listener?.Invoke();
}
//forward message
ProcessWindowMessage(messageId, wParam, lParam);
// Pass the message to the default window procedure
return WinApi.DefWindowProc(hWnd, messageId, wParam, lParam);
}
/// <summary>
/// Processes incoming system messages.
/// </summary>
/// <param name="msg">Callback ID.</param>
/// <param name="wParam">If the version is <see cref="NotifyIconVersion.Vista"/>
/// or higher, this parameter can be used to resolve mouse coordinates.
/// Currently not in use.</param>
/// <param name="lParam">Provides information about the event.</param>
private void ProcessWindowMessage(uint msg, IntPtr wParam, IntPtr lParam)
{
if (msg != CallbackMessageId) return;
var message = (WindowsMessages) lParam.ToInt32();
switch (message)
{
case WindowsMessages.WM_CONTEXTMENU:
// TODO: Handle WM_CONTEXTMENU, see https://docs.microsoft.com/en-us/windows/win32/api/shellapi/nf-shellapi-shell_notifyiconw
Debug.WriteLine("Unhandled WM_CONTEXTMENU");
break;
case WindowsMessages.WM_MOUSEMOVE:
MouseEventReceived?.Invoke(MouseEvent.MouseMove);
break;
case WindowsMessages.WM_LBUTTONDOWN:
MouseEventReceived?.Invoke(MouseEvent.IconLeftMouseDown);
break;
case WindowsMessages.WM_LBUTTONUP:
if (!isDoubleClick)
{
MouseEventReceived?.Invoke(MouseEvent.IconLeftMouseUp);
}
isDoubleClick = false;
break;
case WindowsMessages.WM_LBUTTONDBLCLK:
isDoubleClick = true;
MouseEventReceived?.Invoke(MouseEvent.IconDoubleClick);
break;
case WindowsMessages.WM_RBUTTONDOWN:
MouseEventReceived?.Invoke(MouseEvent.IconRightMouseDown);
break;
case WindowsMessages.WM_RBUTTONUP:
MouseEventReceived?.Invoke(MouseEvent.IconRightMouseUp);
break;
case WindowsMessages.WM_RBUTTONDBLCLK:
//double click with right mouse button - do not trigger event
break;
case WindowsMessages.WM_MBUTTONDOWN:
MouseEventReceived?.Invoke(MouseEvent.IconMiddleMouseDown);
break;
case WindowsMessages.WM_MBUTTONUP:
MouseEventReceived?.Invoke(MouseEvent.IconMiddleMouseUp);
break;
case WindowsMessages.WM_MBUTTONDBLCLK:
//double click with middle mouse button - do not trigger event
break;
case WindowsMessages.NIN_BALLOONSHOW:
BalloonToolTipChanged?.Invoke(true);
break;
case WindowsMessages.NIN_BALLOONHIDE:
case WindowsMessages.NIN_BALLOONTIMEOUT:
BalloonToolTipChanged?.Invoke(false);
break;
case WindowsMessages.NIN_BALLOONUSERCLICK:
MouseEventReceived?.Invoke(MouseEvent.BalloonToolTipClicked);
break;
case WindowsMessages.NIN_POPUPOPEN:
ChangeToolTipStateRequest?.Invoke(true);
break;
case WindowsMessages.NIN_POPUPCLOSE:
ChangeToolTipStateRequest?.Invoke(false);
break;
case WindowsMessages.NIN_SELECT:
// TODO: Handle NIN_SELECT see https://docs.microsoft.com/en-us/windows/win32/api/shellapi/nf-shellapi-shell_notifyiconw
Debug.WriteLine("Unhandled NIN_SELECT");
break;
case WindowsMessages.NIN_KEYSELECT:
// TODO: Handle NIN_KEYSELECT see https://docs.microsoft.com/en-us/windows/win32/api/shellapi/nf-shellapi-shell_notifyiconw
Debug.WriteLine("Unhandled NIN_KEYSELECT");
break;
default:
Debug.WriteLine("Unhandled NotifyIcon message ID: " + lParam);
break;
}
}
#endregion
#region Dispose
/// <summary>
/// Set to true as soon as <c>Dispose</c> has been invoked.
/// </summary>
public bool IsDisposed { get; private set; }
/// <summary>
/// Disposes the object.
/// </summary>
/// <remarks>This method is not virtual by design. Derived classes
/// should override <see cref="Dispose(bool)"/>.
/// </remarks>
public void Dispose()
{
Dispose(true);
// This object will be cleaned up by the Dispose method.
// Therefore, you should call GC.SuppressFinalize to
// take this object off the finalization queue
// and prevent finalization code for this object
// from executing a second time.
GC.SuppressFinalize(this);
}
/// <summary>
/// This destructor will run only if the <see cref="Dispose()"/>
/// method does not get called. This gives this base class the
/// opportunity to finalize.
/// <para>
/// Important: Do not provide destructor in types derived from
/// this class.
/// </para>
/// </summary>
~WindowMessageSink()
{
Dispose(false);
}
/// <summary>
/// Removes the windows hook that receives window
/// messages and closes the underlying helper window.
/// </summary>
private void Dispose(bool disposing)
{
//don't do anything if the component is already disposed
if (IsDisposed) return;
IsDisposed = true;
//always destroy the unmanaged handle (even if called from the GC)
WinApi.DestroyWindow(MessageWindowHandle);
messageHandler = null;
}
#endregion
}
}