Overlay files are used to create and maintain overlays within the Plex libraries on the server.
Overlays and templates are defined within one or more Overlay files, which are linked to libraries in the [Libraries Attribute](../config/libraries.md#overlay-path) within the [Configuration File](../config/configuration.md).
**To change a single overlay original image either remove the `Overlay` shared label and update the Image in Plex or replace the image in the assets folder and then PMM will overlay the new image**
| [`templates`](templates) | contains definitions of templates that can be leveraged by multiple overlays |
| [`external_templates`](templates.md#external-templates) | contains [path types](../config/paths) that point to external templates that can be leveraged by multiple overlays |
*`overlays` is required in order to run the Overlay File.
* Example Overlay Files can be found in the [Plex Meta Manager Configs Repository](https://github.com/meisnate12/Plex-Meta-Manager-Configs/tree/master/PMM)
1. If there is no `overlay` attribute PMM will look in your `config/overlays` folder for a `.png` file named the same as the mapping name of the overlay definition. This example below would look for `IMDb Top 250.png`.
2. If the `overlay` attribute is given a string PMM will look in your `config/overlays` folder for a `.png` file named the same as the string given. This example below would look for `IMDbTop.png`.
| `git` | Location in the [Configs Repo](https://github.com/meisnate12/Plex-Meta-Manager-Configs) of the Overlay Image. | ❌ |
| `repo` | Location in the [Custom Repo](../config/settings.md#custom-repo) of the Overlay Image. | ❌ |
| [`group`](#overlay-groups) | Name of the Grouping for this overlay. Only one overlay with the highest weight per group will be applied.<br>**`weight` is required when using `group`**<br>**Values:** group name | ❌ |
| [`queue`](#overlay-queues) | Name of the Queue for this overlay. Define `queue` positions using the `queues` attribute at the top level of an Overlay File. Overlay with the highest weight is applied to the first position and so on.<br>**`weight` is required when using `queue`**<br>**Values:** queue name | ❌ |
| `weight` | Weight of this overlay in its group or queue.<br>**`group` or `queue` is required when using `weight`**<br>**Values:** Integer 0 or greater | ❌ |
| `horizontal_offset` | Horizontal Offset of this overlay. Can be a %.<br>**`vertical_offset` is required when using `horizontal_offset`**<br>**Value:** Integer 0 or greater or 0%-100% | ❌ |
| `horizontal_align` | Horizontal Alignment of the overlay.<br>**Values:** `left`, `center`, `right` | ❌ |
| `vertical_offset` | Vertical Offset of this overlay. Can be a %.<br>**`horizontal_offset` is required when using `vertical_offset`**<br>**Value:** Integer 0 or greater or 0%-100% | ❌ |
| `vertical_align` | Vertical Alignment of the overlay.<br>**Values:** `top`, `center`, `bottom` | ❌ |
| `font` | System Font Filename or path to font file for the Text Overlay.<br>**Value:** System Font Filename or path to font file | ❌ |
| `font_size` | Font Size for the Text Overlay.<br>**Value:** Integer greater than 0 | ❌ |
| `font_color` | Font Color for the Text Overlay.<br>**Value:** Color Hex Code in format `#RGB`, `#RGBA`, `#RRGGBB` or `#RRGGBBAA`. | ❌ |
| `back_color` | Backdrop Color for the Text Overlay.<br>**Value:** Color Hex Code in format `#RGB`, `#RGBA`, `#RRGGBB` or `#RRGGBBAA`. | ❌ |
| `back_width` | Backdrop Width for the Text Overlay. If `back_width` is not specified the Backdrop Sizes to the text<br>**`back_height` is required when using `back_width`**<br>**Value:** Integer greater than 0 | ❌ |
| `back_height` | Backdrop Height for the Text Overlay. If `back_height` is not specified the Backdrop Sizes to the text<br>**`back_width` is required when using `back_height`**<br>**Value:** Integer greater than 0 | ❌ |
| `back_align` | Alignment for the Text Overlay inside the backdrop. If `back_align` is not specified the Backdrop Centers the text<br>**`back_width` and `back_height` are required when using `back_align`**<br>**Values:** `left`, `right`, `center`, `top`, `bottom` | ❌ |
| `back_padding` | Backdrop Padding for the Text Overlay.<br>**Value:** Integer greater than 0 | ❌ |
| `back_radius` | Backdrop Radius for the Text Overlay.<br>**Value:** Integer greater than 0 | ❌ |
| `back_line_color` | Backdrop Line Color for the Text Overlay.<br>**Value:** Color Hex Code in format `#RGB`, `#RGBA`, `#RRGGBB` or `#RRGGBBAA`. | ❌ |
| `back_line_width` | Backdrop Line Width for the Text Overlay.<br>**Value:** Integer greater than 0 | ❌ |
| `addon_offset` | Text Addon Image Offset from the text.<br>**`addon_offset` Only works with text overlays**<br>**Value:** Integer 0 or greater | ❌ |
| `addon_position` | Text Addon Image Alignment in relation to the text.<br>**`addon_position` Only works with text overlays**<br>**Values:** `left`, `right`, `top`, `bottom` | ❌ |
* If `url`, `git`, and `repo` are all not defined then PMM will look in your `config/overlays` folder for a `.png` file named the same as the `name` attribute.
Non-Positional overlays are images that are either 1000 x 1500 for Posters or 1920 x 1080 for Backgrounds and Title Cards.
These Overlays should be mostly transparent and will just be completely merged with the base image.
### Positional Image Overlay
Positional overlays can be of any size and use `horizontal_offset`, `horizontal_align`, `vertical_offset`, and `vertical_align` to position the overlay on the image.
You can add text as an overlay using the special `text()` overlay name. Anything inside the parentheses will be added as an overlay onto the image. Ex `text(4K)` adds `4K` to the image.
You can control the font, font size and font color using the `font`, `font_size`, and `font_color` overlay attributes.
PMM includes multiple fonts in the [`fonts` folder](https://github.com/meisnate12/Plex-Meta-Manager/tree/master/fonts) which can be called using `fonts/fontname.ttf`
You can use the item's metadata to determine the text. You set the `name` to `text(special_text)` and then use the `special_text` attribute to format the text.
There are multiple Special Text Variables that can be used when formatting the text. The variables are defined like so `<<name>>` and some can have modifiers like so `<<name$>>` where `$` is the modifier. The available options are:
| user_rating | `<<user_rating>>`: user rating (`8.7`, `9.0`)<br>`<<user_rating%>>`: user rating out of 100 (`87`, `90`)<br>`<<user_rating#>>`: user rating removing `.0` as needed (`8.7`, `9`) | ✅ | ✅ | ✅ | ✅ |
| title | `<<title>>`: Title of the Item | ✅ | ✅ | ✅ | ✅ |
| show_title | `<<show_title>>`: Title of the Item's Show | ❌ | ❌ | ✅ | ✅ |
| season_title | `<<season_title>>`: Title of the Item's Season | ❌ | ❌ | ❌ | ✅ |
| original_title | `<<original_title>>`: Original Title of the Item | ✅ | ✅ | ❌ | ❌ |
| content_rating | `<<content_rating>>`: Content Rating of the Item | ✅ | ✅ | ❌ | ✅ |
| episode_count | `<<episode_count>>`: Number of Episodes (`1`)<br>`<<episode_countW>`: Number of Episodes As Words (`One`)<br>`<<episode_count0>`: Number of Episodes With 10s Padding (`01`)<br>`<<episode_count00>>`: Number of Episodes With 100s Padding (`001`) | ❌ | ✅ | ✅ | ❌ |
| season_number | `<<season_number>>`: Season Number (`1`)<br>`<<season_numberW>`: Season Number As Words (`One`)<br>`<<season_number0>`: Season Number With 10s Padding (`01`)<br>`<<season_number00>>`: Season Number With 100s Padding (`001`) | ❌ | ❌ | ✅ | ✅ |
| episode_number | `<<episode_number>>`: Episode Number (`1`)<br>`<<episode_numberW>`: Episode Number As Words (`One`)<br>`<<episode_number0>`: Episode Number With 10s Padding (`01`)<br>`<<episode_number00>>`: Episode Number With 100s Padding (`001`) | ❌ | ❌ | ❌ | ✅ |
| runtime | `<<runtime>>`: Runtime of the Item in minutes<br>`<<runtimeH>>`: Hours in runtime of the Item<br>`<<runtimeM>>`: Minutes remaining in the hour in the runtime of the Item | ✅ | ❌ | ❌ | ✅ |
| originally_available | `<<originally_available>>`: Original Available Date of the Item<br>`<<originally_available[DATE_FORMAT_STRING]>>`: Original Available Date of the Item in the given format. [Format Options](https://strftime.org/) | ✅ | ✅ | ❌ | ✅ |
Note: You can use the `mass_audience_rating_update` or `mass_critic_rating_update` [Library Operation](../config/operations) to update your plex ratings to various services like `tmdb`, `imdb`, `mdb`, `metacritic`, `letterboxd` and many more.
Overlay groups are defined by the name given to the `group` attribute. Only one overlay with the highest weight per group will be applied.
This is an example where the Multi-Audio overlay will be applied over the Dual-Audio overlay for every item found by both.
```yaml
overlays:
Dual-Audio:
overlay:
name: Dual-Audio
git: PMM/overlays/images/Dual-Audio
group: audio_language
weight: 10
horizontal_offset: 0
horizontal_align: center
vertical_offset: 15
vertical_align: bottom
plex_all: true
filters:
audio_language.count_gt: 1
Multi-Audio:
overlay:
name: Multi-Audio
git: PMM/overlays/images/Multi-Audio
group: audio_language
weight: 20
horizontal_offset: 0
horizontal_align: center
vertical_offset: 15
vertical_align: bottom
plex_all: true
filters:
audio_language.count_gt: 2
```
### Overlay Queues
Overlay queues are defined by the name given to the `queue` attribute. The overlay with the highest weight is put into the first queue position, then the second highest is placed in the second queue position and so on.
You can define the queue positions by using the `queues` attribute at the top level of an Overlay File. You can define as many positions as you want.
```yaml
queues:
custom_queue_name:
- horizontal_offset: 300 # This is the first position
horizontal_align: center
vertical_offset: 1375
vertical_align: top
- horizontal_offset: 300 # This is the second position
You can add `suppress_overlays` to an overlay definition and give it a list or comma separated string of overlay names you want suppressed from this item if this overlay is attached to the item.
So in this example if the `4K-HDR` overlay matches an item then the `4K` and `HDR` overlays will also match. The `suppress_overlays` attribute on `4K-HDR` will stop the overlays specified (`4K` and `HDR`) from also being applied.
Builders use third-party services to source items for overlays. Multiple builders can be used in the same overlay from a variety of sources listed below.
Only a few details can be used with overlays: `limit`, `show_missing`, `save_missing`, `missing_only_released`, `minimum_items`, `cache_builders`, `tmdb_region`