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using System.IO;
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using System.Reflection;
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namespace UptimeKuma {
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/**
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* Current Directory using App location
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*/
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public class Directory {
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private static string baseDir;
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public static string FullPath(string path) {
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return Path.Combine(GetBaseDir(), path);
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}
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public static string GetBaseDir() {
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if (baseDir == null) {
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baseDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
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}
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return baseDir;
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}
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public static bool Exists(string path) {
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return System.IO.Directory.Exists(FullPath(path));
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}
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public static void Delete(string path, bool recursive) {
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System.IO.Directory.Delete(FullPath(path), recursive);
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}
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public static void Move(string src, string dest) {
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System.IO.Directory.Move(FullPath(src), FullPath(dest));
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}
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public static string[] GetDirectories(string path) {
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return System.IO.Directory.GetDirectories(FullPath(path));
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}
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}
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public class File {
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private static string FullPath(string path) {
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return Directory.FullPath(path);
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}
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public static bool Exists(string path) {
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return System.IO.File.Exists(FullPath(path));
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}
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public static FileStream Create(string path) {
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return System.IO.File.Create(FullPath(path));
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}
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public static string ReadAllText(string path) {
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return System.IO.File.ReadAllText(FullPath(path));
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}
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public static void Delete(string path) {
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System.IO.File.Delete(FullPath(path));
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}
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public static void WriteAllText(string path, string content) {
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System.IO.File.WriteAllText(FullPath(path), content);
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}
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}
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}
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