const { log } = require("../../src/util"); const { Settings } = require("../settings"); const { sendInfo } = require("../client"); const { checkLogin } = require("../util-server"); const GameResolver = require("gamedig/lib/GameResolver"); const { testChrome } = require("../monitor-types/real-browser-monitor-type"); let gameResolver = new GameResolver(); let gameList = null; /** * Get a game list via GameDig * @returns {Object[]} list of games supported by GameDig */ function getGameList() { if (gameList == null) { gameList = gameResolver._readGames().games.sort((a, b) => { if ( a.pretty < b.pretty ) { return -1; } if ( a.pretty > b.pretty ) { return 1; } return 0; }); } return gameList; } module.exports.generalSocketHandler = (socket, server) => { socket.on("initServerTimezone", async (timezone) => { try { checkLogin(socket); log.debug("generalSocketHandler", "Timezone: " + timezone); await Settings.set("initServerTimezone", true); await server.setTimezone(timezone); await sendInfo(socket); } catch (e) { log.warn("initServerTimezone", e.message); } }); socket.on("getGameList", async (callback) => { callback({ ok: true, gameList: getGameList(), }); }); socket.on("testChrome", (executable, callback) => { // Just noticed that await call could block the whole socket.io server!!! Use pure promise instead. testChrome(executable).then((version) => { callback({ ok: true, msg: "Found Chromium/Chrome. Version: " + version, }); }).catch((e) => { callback({ ok: false, msg: e.message, }); }); }); };