|
|
|
@ -81,7 +81,7 @@ impl UserOrgType {
|
|
|
|
|
impl Ord for UserOrgType {
|
|
|
|
|
fn cmp(&self, other: &UserOrgType) -> Ordering {
|
|
|
|
|
// For easy comparison, map each variant to an access level (where 0 is lowest).
|
|
|
|
|
static ACCESS_LEVEL: [i32; 4] = [
|
|
|
|
|
const ACCESS_LEVEL: [i32; 4] = [
|
|
|
|
|
3, // Owner
|
|
|
|
|
2, // Admin
|
|
|
|
|
0, // User
|
|
|
|
@ -197,7 +197,7 @@ impl Organization {
|
|
|
|
|
// The number 128 should be fine, it is well within the range of an i32
|
|
|
|
|
// The same goes for the database where we only use INTEGER (the same as an i32)
|
|
|
|
|
// It should also provide enough room for 100+ types, which i doubt will ever happen.
|
|
|
|
|
static ACTIVATE_REVOKE_DIFF: i32 = 128;
|
|
|
|
|
const ACTIVATE_REVOKE_DIFF: i32 = 128;
|
|
|
|
|
|
|
|
|
|
impl UserOrganization {
|
|
|
|
|
pub fn new(user_uuid: String, org_uuid: String) -> Self {
|
|
|
|
|