|
|
|
@ -42,13 +42,23 @@ module.exports.generalSocketHandler = (socket, server) => {
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
socket.on("getGameList", async (callback) => {
|
|
|
|
|
try {
|
|
|
|
|
checkLogin(socket);
|
|
|
|
|
callback({
|
|
|
|
|
ok: true,
|
|
|
|
|
gameList: getGameList(),
|
|
|
|
|
});
|
|
|
|
|
} catch (e) {
|
|
|
|
|
callback({
|
|
|
|
|
ok: false,
|
|
|
|
|
msg: e.message,
|
|
|
|
|
})
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
socket.on("testChrome", (executable, callback) => {
|
|
|
|
|
try {
|
|
|
|
|
checkLogin(socket);
|
|
|
|
|
// Just noticed that await call could block the whole socket.io server!!! Use pure promise instead.
|
|
|
|
|
testChrome(executable).then((version) => {
|
|
|
|
|
callback({
|
|
|
|
@ -61,5 +71,11 @@ module.exports.generalSocketHandler = (socket, server) => {
|
|
|
|
|
msg: e.message,
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
} catch (e) {
|
|
|
|
|
callback({
|
|
|
|
|
ok: false,
|
|
|
|
|
msg: e.message,
|
|
|
|
|
})
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
};
|
|
|
|
|